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OctaneRender® for Maya® 3.06 - 10.0 [OBSOLETE]

Posted: Wed Mar 01, 2017 4:09 am
by JimStar
This is a TEST version, so be prepared to have some issues. Don't use it for production.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=59760


CHANGES SINCE THE PREVIOUS VERSION
  • Implemented support of 3.06t2 engine. See info about new features in 3.06 standalone threads.
KNOWN ISSUES:
  • Triplanar texture is broken in 3.06t2 engine, so don't try to render it. It will crash.
Windows

DOWNLOAD

OctaneRender for Maya 10.0


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 10.0 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 10.0 OSX

Re: OctaneRender® for Maya® 3.06 - 10.0 [TEST]

Posted: Wed Mar 01, 2017 8:13 am
by calus
JimStar wrote:This is a TEST version, so be prepared to have some issues. Don't use it for production.
So why is it released in the releases (production) section ? _ :shock:

In my opinion this is looking for troubles,
this should have been released in the Testing (non-production) section :!: .... here: viewforum.php?f=125

Re: OctaneRender® for Maya® 3.06 - 10.0 [TEST]

Posted: Thu Mar 02, 2017 9:25 pm
by calus
:!:

Material normals are completely broken in this version, not usable even for testing adaptive sampling. ____(except for adventurers *)

:!:


Actually I found what is the bug in the plugin:
Normal map have been modified in Octane to support other node input,(RGB inputs)
but this has not been adapted in the plugin ...
The plugin translate zero value normal map to black float !!! WRONG !!!!!
neutral normal map is PURPLE, so that's why normals are broken in every materials ....

* For adventurers it's still possible to workaround the plugin bug : plug a purple RGB (Red 0.5 Green 0.5 Blue 1) in every empty normal map inputs of every materials.