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Floattexture
Posted: Tue Feb 28, 2017 8:20 pm
by lemmingsammy
Hi all,
Can anyone explain to me the purpose of a floattexture please? I just cant seem to understand its use?
Thanks
Re: Floattexture
Posted: Tue Mar 07, 2017 9:29 am
by mikeadamwood
It literally represents black to white values or 0% to 100% It, very helpful when building materials and having sliders to control intensity.
For instance if you load a mix texture into the roughness, then add a black and white mask to the top texture slot and 2 float textures to the inputs..you will be able to easy play with the intensity of the texture to get the reflectivity you want.
Re: Floattexture
Posted: Tue Mar 14, 2017 5:07 pm
by Rik
But what advantage does that have over just changing the value for specular? Isn't it just duplicating?
Re: Floattexture
Posted: Tue Mar 14, 2017 8:10 pm
by kavorka
if you load a black/white image as a float, it uses less vRAM than an RGB.
bump/specular textures are usually black/white.
This can really help you optimize your scene if you are low on space.