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AT-AT
Posted: Thu Mar 24, 2011 3:04 pm
by ttaberna
Hi
Here it is a project I'm working on.
It is a mythical AT-AT from the Star Wars movie.
I'm in modeling proccess but I wanted to try with octane.
The import scale is bad, so there are some splotches in the image.
It is 4 million polys and some parts are not sub-d yet. I think I have to optimize the mesh.
I invented some parts.
C&C are wellcome
Re: AT-AT
Posted: Thu Mar 24, 2011 5:45 pm
by dave62
4mio poly

..is there any mechanic inside;)
btw the wrong scaling seem do works as a nice dirtshader somehow:)
are you going to animate this later?
cheers dave
Re: AT-AT
Posted: Thu Mar 24, 2011 8:02 pm
by GeoPappas
4 million poly seems like a lot for a mesh like that.
Re: AT-AT
Posted: Fri Mar 25, 2011 9:21 am
by r4ytrace
looks cool - however I was also shocked by the polycount :p
Re: AT-AT
Posted: Sat Mar 26, 2011 5:15 pm
by zenonn
Nice Start but typically these types of models shouldn't use hypernurbs or turbosmoothing. At least not for all components, which might be the reason why your ploy counts are to high.
Re: AT-AT
Posted: Sun Mar 27, 2011 9:03 am
by dave62
Re: AT-AT
Posted: Sun Mar 27, 2011 1:59 pm
by ttaberna

No mechanic parts inside

I'm on the proccess so each one of your coments are great! Thanx!
I'll post the cleaner mesh renders later on!
Re: AT-AT
Posted: Wed Apr 06, 2011 11:38 am
by tubel
at 4mil polys inside your model i hope we will see this

Re: AT-AT
Posted: Wed Apr 06, 2011 11:48 am
by r4ytrace
woah I have that book I think - that's the Dorling Kindersley 'Star Wars Vehicles' book isn't it?
Re: AT-AT
Posted: Wed Apr 06, 2011 11:53 am
by r4ytrace
I like making things in Wings3D and then importing obj into blender - kinda forces you to be low poly eheh