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Mesh displacement crash

Posted: Wed Feb 08, 2017 5:46 pm
by Affari
Not sure if this was best place to post.

I have an animation with 2 displacements built with animated noise using falloff, using native Cinema4d displacement deformer on a plane with 1000 segments.... This is nested in a SubD modifier on level 2 and an Octane object tag to update objects..Doing macro shots so need the geometry to hold up..

Scene wont render, i either octane crash or blue screen.

I'm pretty sure Octane handles millions of polygons, sure I read somewhere around 7 million(not sure though). Im not great at math but surely this doesn't even hit the million mark and the machine goes into meltdown. Am I doing something wrong or is this just a no go with what I'm doing?

Heres my specs:
Octane VR Standalone 3.05.3 and Cinema 4D VR 3.05.3

Asus X99-E WS Workstation
Intel Core i7-6800k
Corsair Vengeance LPX DDR4 3000 32GB
2X 12GB NVIDIA TITAN X

Re: Mesh displacement crash

Posted: Wed Feb 08, 2017 5:49 pm
by aoktar
Any scene please to show that? Please read list on top for requirements before posting the bug report.