Falloff map
Posted: Mon Feb 06, 2017 12:11 pm
This may be a stupid question but can't figure how to solve it.
I have a mix texture using a texture image as amount, first texture is a texture image and second is RGB color.
If I set a falloff map on the mix texture, it contributes to the mixing value (not what I need), if I set it to the first texture it doesn't affect the second texture, the RGB color ...
How can I set a falloff map applying on the mixed result ?
I have a mix texture using a texture image as amount, first texture is a texture image and second is RGB color.
If I set a falloff map on the mix texture, it contributes to the mixing value (not what I need), if I set it to the first texture it doesn't affect the second texture, the RGB color ...
How can I set a falloff map applying on the mixed result ?