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Falloff map

Posted: Mon Feb 06, 2017 12:11 pm
by enricocerica
This may be a stupid question but can't figure how to solve it.
I have a mix texture using a texture image as amount, first texture is a texture image and second is RGB color.
If I set a falloff map on the mix texture, it contributes to the mixing value (not what I need), if I set it to the first texture it doesn't affect the second texture, the RGB color ...
How can I set a falloff map applying on the mixed result ?

Re: Falloff map

Posted: Mon Feb 06, 2017 3:10 pm
by bepeg4d
Hi Enrico,
do you mean something like this?
IMG_0072.PNG
The noise is the amount of the mix of the two colors, then the mixed version is mixed with the second color with falloff in the amount.
ciao beppe

Re: Falloff map

Posted: Mon Feb 06, 2017 3:18 pm
by enricocerica
bepeg4d wrote:Hi Enrico,
do you mean something like this?
IMG_0072.PNG
The noise is the amount of the mix of the two colors, then the mixed version is mixed with the second color with falloff in the amount.
ciao beppe
Not exactly because as you can see the texture disappears and is replaced by the RGB color because the folloff acts as the mix texture. What I need is the same effect as the falloff if it was used as the power on a texture but on the global result of a mix texture, duno if I'm clear :?

Re: Falloff map

Posted: Mon Feb 06, 2017 3:25 pm
by bepeg4d
What about mixing itself with a color correction node?
Screen Shot 2017-02-06 at 16.23.25.jpg
ciao beppe

Re: Falloff map

Posted: Tue Feb 07, 2017 6:46 pm
by enricocerica
Well that could be a solution but not exactly what I'm looking for.
Seems that it produces some strange artifacts ...
Thanks