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Architectural

Posted: Fri Feb 26, 2010 9:18 pm
by simon
Just got my new NVIDIA card and tried octane with one of my previous scenes. It's awesome, great software!

Re: Architectural

Posted: Fri Feb 26, 2010 9:30 pm
by pixelrush
Nice. Dont forget to add your OS + hardware details to your signature. :)
Same goes for other folks reading this. :geek:

Re: Architectural

Posted: Fri Feb 26, 2010 9:36 pm
by n1k
Nice scene:) I like the mood. Those cushions look a bit funky to me:)

Cheers,
n1k

Re: Architectural

Posted: Fri Feb 26, 2010 10:59 pm
by nuverian
The wood mirror and wall materials are very good.
The pillars though are a bit like sticked on the sofas.
other than that nice scene.

Re: Architectural

Posted: Fri Feb 26, 2010 11:02 pm
by mib2berlin
Hi, I like the materials and the light.
A little more work on the floor maybe and I think it would be more realistic without DoF.

I'll take a beta license for one living room like this, please. :)

Cheers, mib

Re: Architectural

Posted: Fri Feb 26, 2010 11:09 pm
by Sam
A lil bit too much dof, divide it by two maybe ;)
But beside that its really good !

Re: Architectural

Posted: Sat Feb 27, 2010 10:59 am
by simon
Thanks for your comments. Theres is a huge roofwindow that worked very good with a sunsky. Can't wait to test it with new features in the beta :-)
By the way, 7 Msamples/sec on this scene, amazing...

Re: Architectural

Posted: Wed Mar 03, 2010 4:35 am
by gpu-renderer
I dont know what it is but it looks like a small model.

Try and avoid any distance blur with the aperture tool so its more realistic depth of field in photography like what you have in that photo is usually at the macro level... lacks the feel of a full size room. The pillows are they stuck to the sofas lay them on a horizontal edge. Increase the texture res of the pillows. Make variations with suitle creases for each pillow the more dynamic the variations the more realistic it will look (yes make each pillow a seperate object)

The facing long oak supports need a very long texture on the face so not to look tiled and repetitive.

Generally increase the size of the resolution of textures and reduce their ratio so the scene looks larger :0)

Otherwise its a great model :0)