Help on Animation rendering optimization and speed-up
Posted: Wed Jan 25, 2017 10:00 am
Hello to all,
I am in the middle of a project, and now I need to render a series of low-resolution animations to provide previews to the customer, it is a large file, about 13 millions polygons, with many separate objects (files exported from Catia) .
I have 3 980ti liquid cooled, and I'm waiting for a 1080, in live view the rendering time is not too much, 10 seconds for the preview (128 samples) and 4/5 minutes for the production files, but when i go to picture viewer I lose a lot of time each frame when cinema update the camera movement (at the moment is the only thing that moves, with some bank that illuminate the background, but are few polygons), and in a 2k frames animation some seconds become hours.
I have tried to separate the objects that are fixed (so almost all of polygons) by assigning a tag to moving objects, and changing the mesh number to 2 or 3, and tried both manual and automatic detect assignement in geometry control, but the rendering in picture viewer is much slower than that in live view (10/12sec vs. 25/30), what it is that takes so long to update? there are some combinations of tags or particular octane settings to be set to optimize the scene?
alternatively, I can export the cinema 4d file (animated) and open it directly with the standalone for render? it maybe can cut some time...
thanks for any advice
I am in the middle of a project, and now I need to render a series of low-resolution animations to provide previews to the customer, it is a large file, about 13 millions polygons, with many separate objects (files exported from Catia) .
I have 3 980ti liquid cooled, and I'm waiting for a 1080, in live view the rendering time is not too much, 10 seconds for the preview (128 samples) and 4/5 minutes for the production files, but when i go to picture viewer I lose a lot of time each frame when cinema update the camera movement (at the moment is the only thing that moves, with some bank that illuminate the background, but are few polygons), and in a 2k frames animation some seconds become hours.
I have tried to separate the objects that are fixed (so almost all of polygons) by assigning a tag to moving objects, and changing the mesh number to 2 or 3, and tried both manual and automatic detect assignement in geometry control, but the rendering in picture viewer is much slower than that in live view (10/12sec vs. 25/30), what it is that takes so long to update? there are some combinations of tags or particular octane settings to be set to optimize the scene?
alternatively, I can export the cinema 4d file (animated) and open it directly with the standalone for render? it maybe can cut some time...
thanks for any advice