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TUTO: baking with Octane for Maya

Posted: Fri Jan 20, 2017 6:11 am
by calus
Baking is really super simple with Octane.

You just have to set your camera to "baking", set the Baking group ID,
and set your object to the same baking group ID.
(your object must have non overlaping UVs)
maya_2017-01-20_06-57-52.png
In my example I want to bake the procedural texture of the cylinder so I use the "ambient" kernel to have perfect flat lighting with no occlusion.

Re: TUTO: baking with Octane for Maya

Posted: Sun Jan 22, 2017 8:24 pm
by mojave
Awesome! Thanks for sharing!

Re: TUTO: baking with Octane for Maya

Posted: Tue Jan 24, 2017 9:33 pm
by Renart
Thanks for the explanation :)
I wish there were more procedural possibilities tho.
Hopefully they will add more node :) A compatibility with substance designer would be peeeerfect! :D