Page 1 of 1
How to use Megascans
Posted: Wed Jan 18, 2017 5:00 am
by RouseandFable
I'm new to Cinema 4D and Octane and have not been having much luck creating realistic textures. A few people have suggested i try Real Displacement Textures and Megascans. I went ahead and downloaded the free scans and purchased a pack off Megascans but have no idea how to implement the textures in Cinema and Octane. The guide that comes with it isn't very clear and there are no concise tutorials for beginners.
I was told that the textures and elements should open in Bridge but nothing does. I've tried mapping the individual layers into an Octane material but the results are pretty awful. Wondering if anyone has any suggestions or can point me in the right direction.
Re: How to use Megascans
Posted: Wed Jan 18, 2017 6:39 am
by bertritude
Hi,
to create a material from megascan materials sets, you have to create nodes like the picture enclosed. limit the displacement parameter to less of 10 to be realistic.
Re: How to use Megascans
Posted: Sat Jan 21, 2017 2:14 am
by RouseandFable
Thanks so much, will give it a shot
Re: How to use Megascans
Posted: Sun Jan 29, 2017 11:17 pm
by Roboto
bertritude wrote:Hi,
to create a material from megascan materials sets, you have to create nodes like the picture enclosed. limit the displacement parameter to less of 10 to be realistic.
You can also multiply AO and cavity with the diffuse map to compensate for the Ambient occlusion lost as the displacement can't recreate all the cavities and micro holes of the original surface.

Re: How to use Megascans
Posted: Mon Jan 30, 2017 12:38 am
by RouseandFable
Perfect... how do i do that exactly? Sorry complete newbie

Re: How to use Megascans
Posted: Mon Jan 30, 2017 5:10 am
by JonathanWinbush
This is RDT's textures but its the same setup as Megascans pretty much its pretty simple
https://www.youtube.com/watch?v=0CYwHccQPMQ
Re: How to use Megascans
Posted: Mon Jan 30, 2017 7:29 am
by bertritude
Hi,
cavity is the same as bump map ?
Re: How to use Megascans
Posted: Wed Feb 01, 2017 8:49 am
by Roboto
bertritude wrote:Hi,
cavity is the same as bump map ?
you could use it as a bump map. I found many uses for it.
for masking too
Re: How to use Megascans
Posted: Thu Sep 06, 2018 11:50 pm
by Subroutine49690
RouseandFable wrote:I'm new to Cinema 4D and Octane and have not been having much luck creating realistic textures. A few people have suggested i try Real Displacement Textures and Megascans. I went ahead and downloaded the free scans and purchased a pack off Megascans but have no idea how to implement the textures in Cinema and Octane. The guide that comes with it isn't very clear and there are no concise tutorials for beginners.
I was told that the textures and elements should open in Bridge but nothing does. I've tried mapping the individual layers into an Octane material but the results are pretty awful. Wondering if anyone has any suggestions or can point me in the right direction.
Hi bros, this is Chris, the developer of RD-Textures.
Just to inform you, RDT comes ready to use incl. materials for Octane/Cinema4D.
You have to setup nothing, just drag n drop and it works.
Only thing you probably have to tweak is the displacement-hight

(for cool composition, there is a color-correction already linked for the color-map and you'll have the gloss-map in a mix-node with the hi-gloss to simply slide between two different gloss-looks (more flat or more crisp)
Please test my freebies at:
https://www.rd-textures.com/shop/
If you need any further help, don't hesitat to send me a mail to:
[email protected]
There are some cool tricks in conjunction with my materials to make them useful on large areas and right now I uploaded a tutorial to show how to paint RDT in cinema4d-bodypaint

Tut-Link:
https://youtu.be/TN4An0gUfXo
Kindly,
Chris