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Non Round Fiber FX
Posted: Sat Jan 07, 2017 6:46 pm
by 3dreamstudios
Would like to play with Fiber FX hair as Grass...but with hero super close shots...doesn't look quite right being circular. Any way to squeeze the hairs to an ellipse or even flat? What other work arounds do people look at for grass?
Re: Non Round Fiber FX
Posted: Sun Jan 08, 2017 8:46 am
by Builtdown
For closeups definitely instanced grass models.
These are my test renders with instanced grass + world scale texture + Octane render.
Re: Non Round Fiber FX
Posted: Mon Jan 09, 2017 10:02 am
by BorderLine
Hi Builtdown,
Interesting by your scene !
Possible you think ?
Thnaks in advance
Franck
Re: Non Round Fiber FX
Posted: Mon Jan 09, 2017 10:24 am
by juanjgon
Yes, currently in Octane the hair fibers are cylinders. We only can control the fiber width. For grass, instancing could be a better solution.
Thanks,
-Juanjo
Re: Non Round Fiber FX
Posted: Mon Jan 09, 2017 1:45 pm
by 3dreamstudios
Builtdown wrote:For closeups definitely instanced grass models.
These are my test renders with instanced grass + world scale texture + Octane render.
Yes that does look quite nice! Well done.
I'm guessing your saying "world texture" meaning you are using a texture node that changes the color and possible other properties in world coords, not just each blade? Does look very organic.
Thanks for sharing!