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Blending materials

Posted: Fri Dec 30, 2016 1:07 pm
by mikeadamwood
I'm attempting to blend various different textures using mix materials and masks but I feel so limited at the moment. C4D masks work but I've baked it to an image texture to reduce complication. So this could apply to Standalone too...

See here an example of what I'm doing..
Capture1.JPG
My displacement for soil isn't working in the mix material, neither is my roughness by the looks of it. Normal maps do seem to be working I guess which is weird. If I use displacement in the the mix material it applies to the whole thing which is not what I want, as there is variations in materials and surface which all depend on their own maps.
Capture2.JPG
This is the soil on its own..
Capture3.JPG
I did post similar thread here but still cant seem to get a workflow down and keep hitting walls.
viewtopic.php?f=30&t=58234&p=299520&hil ... ng#p299520

I feel like my only option would be to use substance designer to blend various landscape textures together with disp map/diffuse/normals etc, but I'm limited to 8k which is not enough for larger areas.

Quick test with vertex maps too..Its amazing that they work but I have to give up displacement from each texture.
Capture.JPG
I've been struggling with this for weeks, can anyone shed some light.

Re: Blending materials

Posted: Fri Dec 30, 2016 2:28 pm
by bepeg4d
Hi mikeadamwood,
unfortunately OctaneRender displacement has several limitation. What about using Bodypaint for create your masks and textures in large format for all the necessary channels?
ciao beppe

Re: Blending materials

Posted: Fri Dec 30, 2016 2:41 pm
by mikeadamwood
bepeg4d wrote:Hi mikeadamwood,
unfortunately OctaneRender displacement has several limitation. What about using Bodypaint for create your masks and textures in large format for all the necessary channels?
ciao beppe
Thanks for the reply.

Hmm I did think of that...Would this be a case of adding all the maps in such as normal/displacement and blending them together and then exporting as bitmaps?

Would it be a case of creating the textures with native cinema 4d and then converting them?

More info on the workflow you have in mind would be great before I jump in and learn bodypaint, as its not an area of Cinema I have really explored when I have substance designer/painter.

Thanks.

Re: Blending materials

Posted: Fri Dec 30, 2016 2:53 pm
by aoktar
I'm certainly not advicing to use LAYER shader of C4D. It propably will be crashed on animation renders.

Re: Blending materials

Posted: Mon Jan 02, 2017 9:12 am
by bepeg4d
Hi mikeadamwood,
with Bodypaint you don't have all the substance shortcuts, but you can create your custom brushes and paint with your textures on different channels at the same time, you are not limited at 8k, and you can also fine manage the geometry uvs.
ciao beppe

Re: Blending materials

Posted: Mon Jan 02, 2017 11:46 am
by RahiSan
Im not sure if this works for you, but what I often do in these cases is to simply use 2 overlapping meshes. You can use the sculpt tool to modify the parts where they intersect. Might be a dirty way to do it but it works.