Blending materials
Posted: Fri Dec 30, 2016 1:07 pm
I'm attempting to blend various different textures using mix materials and masks but I feel so limited at the moment. C4D masks work but I've baked it to an image texture to reduce complication. So this could apply to Standalone too...
See here an example of what I'm doing.. My displacement for soil isn't working in the mix material, neither is my roughness by the looks of it. Normal maps do seem to be working I guess which is weird. If I use displacement in the the mix material it applies to the whole thing which is not what I want, as there is variations in materials and surface which all depend on their own maps. This is the soil on its own.. I did post similar thread here but still cant seem to get a workflow down and keep hitting walls.
viewtopic.php?f=30&t=58234&p=299520&hil ... ng#p299520
I feel like my only option would be to use substance designer to blend various landscape textures together with disp map/diffuse/normals etc, but I'm limited to 8k which is not enough for larger areas.
Quick test with vertex maps too..Its amazing that they work but I have to give up displacement from each texture. I've been struggling with this for weeks, can anyone shed some light.
See here an example of what I'm doing.. My displacement for soil isn't working in the mix material, neither is my roughness by the looks of it. Normal maps do seem to be working I guess which is weird. If I use displacement in the the mix material it applies to the whole thing which is not what I want, as there is variations in materials and surface which all depend on their own maps. This is the soil on its own.. I did post similar thread here but still cant seem to get a workflow down and keep hitting walls.
viewtopic.php?f=30&t=58234&p=299520&hil ... ng#p299520
I feel like my only option would be to use substance designer to blend various landscape textures together with disp map/diffuse/normals etc, but I'm limited to 8k which is not enough for larger areas.
Quick test with vertex maps too..Its amazing that they work but I have to give up displacement from each texture. I've been struggling with this for weeks, can anyone shed some light.