displacement map: "edge fill"
Posted: Thu Dec 22, 2016 6:27 pm
Hello everyone
This is my first post here and I'm gonna keep it short. I'm working with the octane plugin for Cinema4D.
I'm currently working on a project where I put a displacement map ( 16bit.png made in world machine) on top of a cylinder with a polygon selector. However, I want the cylinder to look like it was a "cutout" of a landscape, so the edges of the cylinder must be connected to the displaced part. I have no idea how to do this and I've tried everything I could think off. Heres a screenshot:
I'm very grateful for every suggestion and looking forward to your answers!
Kind regards
Marlon
This is my first post here and I'm gonna keep it short. I'm working with the octane plugin for Cinema4D.
I'm currently working on a project where I put a displacement map ( 16bit.png made in world machine) on top of a cylinder with a polygon selector. However, I want the cylinder to look like it was a "cutout" of a landscape, so the edges of the cylinder must be connected to the displaced part. I have no idea how to do this and I've tried everything I could think off. Heres a screenshot:
I'm very grateful for every suggestion and looking forward to your answers!
Kind regards
Marlon