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glass and octane subd

Posted: Thu Dec 22, 2016 1:31 pm
by WhyGee
Hi,
I am trying to render glass with geometry subdivided by octane it looks completely different (and wrong) than if the geometry is subdivided in sops. any idea why that might be?

attached are frames and an example scene.

Thanks
Yaniv

Re: glass and octane subd

Posted: Thu Dec 22, 2016 1:33 pm
by aoktar
It was a bug on 3.05. Reversed normals on subdivs. Now should be fixed on 3.05.1. I'm gonna check.

Re: glass and octane subd

Posted: Thu Dec 22, 2016 5:07 pm
by juanjgon
Yes, it seems that there is a bug in the Octane 3.05 build related to the subd normals. I will release a new plugin build as soon a possible with the new Octane 3.05.1 core to fix this issue.

Thanks,
-Juanjo