glass and octane subd
Posted: Thu Dec 22, 2016 1:31 pm
Hi,
I am trying to render glass with geometry subdivided by octane it looks completely different (and wrong) than if the geometry is subdivided in sops. any idea why that might be?
attached are frames and an example scene.
Thanks
Yaniv
I am trying to render glass with geometry subdivided by octane it looks completely different (and wrong) than if the geometry is subdivided in sops. any idea why that might be?
attached are frames and an example scene.
Thanks
Yaniv