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Light animation
Posted: Tue Mar 15, 2011 5:38 pm
by dmoya
Hi, I wonder if you can make an animation of an illuminated object. Bombilla.que such a turn on and off.
Sorry for my bad English
Thanks
Re: Light animation
Posted: Tue Mar 15, 2011 7:18 pm
by kubo
not right now, cause we don't have the tools to control the power of an emmiter material between the modeling app to octane, althou it could be done with a little trick, I think.
If you use a texture emmitter, and you create a black to white gradient image to control it, then in your modeling app animate the uv map so it's black on frame 0 and move it slowly to the white area for the end frame it should look like a light turning on. I haven't test it but I'm guessing it should work. It's worth a try.
You could setup the scene in octane with the uv on the white area to properly figure out the texture power value and then animate the whole thing using the plugins.
Re: Light animation
Posted: Wed Mar 16, 2011 11:44 am
by dmoya
thanks, I'll do a test.
Get the result tomorrow.
Thank you very much.
Re: Light animation
Posted: Wed Mar 16, 2011 4:27 pm
by yoyoz
Actually, it depends on the 3D application and the exporter you're using. My exporter for Blender allows to animate this.
Re: Light animation
Posted: Thu Mar 17, 2011 10:02 am
by dmoya
yoyoz, could you tell me how to do animation?
I have to light a lamp post but not as passing lights from blender to octane.
I put two example images. They are made in blender.
Thank
Sorry for my bad English.
Re: Light animation
Posted: Thu Mar 17, 2011 3:20 pm
by yoyoz
I'm not sure about what you really want to achieve. Using latest blender version and latest plugin you can set a material to emitter and animate the power value (in fact you can animate all values).
Re: Light animation
Posted: Thu Mar 17, 2011 3:32 pm
by dmoya
where I can download the latest version of the exporter?
this is what I have. I can not create material to emitter.
Re: Light animation
Posted: Thu Mar 17, 2011 3:35 pm
by yoyoz
It is in the plugin/blender subforum, v1.0x thread.
I strongly recommend you read the documentation first as you must understand the workflow before using it (and understand other constraints such as blender version to use).
cheers,
Yoyoz
Re: Light animation
Posted: Thu Mar 17, 2011 3:42 pm
by yoyoz
Re: Light animation
Posted: Thu Mar 17, 2011 4:04 pm
by dmoya
sorry for the inconvenience. He had an older version of the exporter.
Now if I can make self-illuminated materials.
Thank you very much