Page 1 of 2

Xpresso and Materials

Posted: Tue Dec 20, 2016 10:08 pm
by Tag12345
Ive noticed that within xpresso, that textures wont update if you use the CONVERT MATERIALS option.

Materials that aernt being used with xpresso will change to their Octane counterparts, but materials being used by xpresso stay standard c4d materials.

It would be nice if when clicking convert, it checks xpresso too and automatically relinks the Octane textures into the xpresso this way its not such a pain to constantly do this manually, especially if you are working on converting rigs over to a Octane-Material based rig.

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 10:13 pm
by aoktar
Can you give sample to explain better? I can't follow every posts when requires spending a lot of time to understand. Sorry!

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 10:22 pm
by Tag12345
BEFORE CONVERT
Image


AFTER CONVERT
Image


Notice how the xpresso material doesnt change as its still linked to the standard texture

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 10:26 pm
by aoktar
can you post a simple scene with this setup?

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 10:34 pm
by Tag12345
Here you go

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 10:43 pm
by aoktar
Thanks for scene. Now more clear. You wish to have new connection to new materials, isn't?

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 11:00 pm
by Tag12345
Yes

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 11:02 pm
by aoktar
Tag12345 wrote:Yes
Ok! I think it's possible but need to learn access to xpresso interface from C4D SDK.

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 11:04 pm
by Tag12345
I appreciate you looking at it :)

Re: Xpresso and Materials

Posted: Tue Dec 20, 2016 11:07 pm
by aoktar
Tag12345 wrote:I appreciate you looking at it :)
Your performance is on top this night. Not a problem. I added to list.