Light Linking
Posted: Tue Dec 20, 2016 9:53 pm
Probably the most important feature that Octane could use would be Light linking.
I had issues when I was first introduced to Octane seeing as you could only use the area light, but I then got over this because the area light has options for IES, which is a pain still, but much better than not having anything at all.
Though, with Light linking, this is the only way to really have good artistic lighting in Cinema 4D, and something most C4D users are used to and want.
Being able to exclude objects that you dont want to be lit and include others is extremely powerful and allows for different types of layering effects as well and just pure freedom of light placement,etc.
I would love to see this implemented soon!
We need more light features!
I had issues when I was first introduced to Octane seeing as you could only use the area light, but I then got over this because the area light has options for IES, which is a pain still, but much better than not having anything at all.
Though, with Light linking, this is the only way to really have good artistic lighting in Cinema 4D, and something most C4D users are used to and want.
Being able to exclude objects that you dont want to be lit and include others is extremely powerful and allows for different types of layering effects as well and just pure freedom of light placement,etc.
I would love to see this implemented soon!
We need more light features!