Page 1 of 2
light and shadow catcher
Posted: Tue Dec 20, 2016 4:57 pm
by ura
when the light on the shadow catcher appears this artifact
I want to use light and shadow catcher. But I can not do that.
Re: light and shadow catcher
Posted: Wed Dec 21, 2016 8:44 am
by bepeg4d
Hi ura,
the shadow catcher option is the old way, now we have Render Layers passes with much more options:
https://docs.otoy.com/manuals/products/ ... er-passes/
ciao beppe
Re: light and shadow catcher
Posted: Wed Dec 21, 2016 4:32 pm
by ura
All this is great! But now my scene looks like.
5 cameras to 7 materials. 35 finished images to be obtained without post processing.
It is unfortunate that this bug will not be removed

Re: light and shadow catcher
Posted: Thu Dec 22, 2016 10:01 am
by bepeg4d
Hi ura,
sorry but from your screenshot, I'm not able to understand exactly your issue.
Could you explain it a bit more, maybe with a simple example scene?
ciao beppe
Re: light and shadow catcher
Posted: Thu Dec 22, 2016 11:01 am
by ura
Re: light and shadow catcher
Posted: Thu Dec 22, 2016 5:52 pm
by bepeg4d
Hi ura,

- beauty

- shadows

- reflections
ciao beppe
Re: light and shadow catcher
Posted: Fri Dec 23, 2016 11:05 am
by ura
the problem has not disappeared
Re: light and shadow catcher
Posted: Mon Dec 26, 2016 11:22 am
by ura
bepeg4d wrote:Hi ura,
The attachment 0001b.orbx is no longer available
how is it to add layers to obj?
Re: light and shadow catcher
Posted: Tue Dec 27, 2016 2:45 pm
by bepeg4d
Hi ura,
the obj mesh is connected to an "Object layer map" node that exposes the object layer pins of the connected geometry.
ciao beppe
Re: light and shadow catcher
Posted: Tue Dec 27, 2016 2:55 pm
by ura
bepeg4d wrote:Hi ura,
the obj mesh is connected to an "Object layer map" node that exposes the object layer pins of the connected geometry.
ciao beppe
it is not clear how it works