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Specular material affect alpha problem

Posted: Fri Dec 09, 2016 5:56 pm
by rv3d
Could someone tell me what I'm doing wrong? Glass alpha doesn`t look realistic.

Re: Specular material affect alpha problem

Posted: Sat Dec 10, 2016 11:51 am
by thekwen
ray epsilon or thiness maybe ?

Re: Specular material affect alpha problem

Posted: Sat Dec 10, 2016 2:13 pm
by rv3d
thekwen wrote:ray epsilon or thiness maybe ?
no

Re: Specular material affect alpha problem

Posted: Sat Dec 10, 2016 9:13 pm
by Goldisart
to say the scene here

Re: Specular material affect alpha problem

Posted: Sat Dec 10, 2016 9:15 pm
by Goldisart
as a rule - two rules ... 1. in the car not the glass.... ie the level of refraction 1.4 is closer to 1 --- or rather, 1.01 - 1.1 2.. use fake glass .... the material of glossi metal with oppasite falloff ///// how to do have such material in live DB

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the task of the triplex not to distort the image !!!!