Page 1 of 1
					
				Specular material affect alpha problem
				Posted: Fri Dec 09, 2016 5:56 pm
				by rv3d
				Could someone tell me what I'm doing wrong? Glass alpha doesn`t look realistic.
			 
			
					
				Re: Specular material affect alpha problem
				Posted: Sat Dec 10, 2016 11:51 am
				by thekwen
				ray epsilon or thiness maybe ?
			 
			
					
				Re: Specular material affect alpha problem
				Posted: Sat Dec 10, 2016 2:13 pm
				by rv3d
				thekwen wrote:ray epsilon or thiness maybe ?
no
 
			
					
				Re: Specular material affect alpha problem
				Posted: Sat Dec 10, 2016 9:13 pm
				by Goldisart
				to say the scene here
			 
			
					
				Re: Specular material affect alpha problem
				Posted: Sat Dec 10, 2016 9:15 pm
				by Goldisart
				as a rule - two rules ... 1. in the car not the glass.... ie the level of refraction 1.4 is closer to 1 --- or rather, 1.01 - 1.1 2.. use fake glass .... the material of glossi metal with oppasite falloff ///// how to do have such material in live DB
....................
the task of the triplex not to distort the image !!!!