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Dirt Node Error

Posted: Wed Dec 07, 2016 11:43 am
by miohn
Hi,

don't remember if this has always been the case, but its
certainly wrong.

Why does a material with dirt-node which is applied to an object
interact with other objects?
Dirt_Node.jpg
Imagine an old rusty box.
Now I put a new pen inside and immediately the box rusts where the new pen
is placed a second before?

If I want interaction between different objects there is AO or I would use proximal-shader etc.,
but a material in this case should not interact with other objects, right?

Is there a workaround for this, or is this a bug?
R17, Octane 3.04.5-R2

regards
Mike

Re: Dirt Node Error

Posted: Wed Dec 07, 2016 3:07 pm
by acc24ex
it worked like this forever, it can be considered a feature if you add like two intersecting pipes, you automatically get an edge where it crosses, and it doesn't have to be a single object..
- it behaves like AO..
- haven't found a workaround though,

Re: Dirt Node Error

Posted: Thu Dec 08, 2016 11:35 am
by bepeg4d
Hi Mike,
dirt is like the proximal shader, so if you want it to stay, just bake it :)
ciao beppe

Re: Dirt Node Error

Posted: Thu Dec 08, 2016 5:23 pm
by miohn
Hi beppe,

thanks!

Sorry, but now one stupid question, because so far I have only baked with an oven:
How do I do this in Octane?

regards
Mike

Re: Dirt Node Error

Posted: Fri Dec 09, 2016 7:04 am
by bepeg4d
Hi Mike,
in Octane v3 we have a special camera called Baking Camera:
https://docs.otoy.com/manuals/products/ ... ng-camera/
Happy baking :)
ciao beppe