Page 1 of 1

mountain Material

Posted: Thu Dec 01, 2016 12:55 pm
by baghbanikm
i need same this material in octane

please help me .

thanks

Image

Re: mountain Material

Posted: Thu Dec 01, 2016 2:43 pm
by mesut
i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?

Re: mountain Material

Posted: Thu Dec 01, 2016 7:15 pm
by baghbanikm
mesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
yes i test this way but the octane's falloff do not work like c4d's falloff

and i test the dirt but do not work too

i need to find the why the octane's falloff do not work like c4d's falloff

thank for help

Re: mountain Material

Posted: Thu Dec 01, 2016 7:26 pm
by aoktar
Try falloff with gradient mapper.

Re: mountain Material

Posted: Thu Dec 01, 2016 8:41 pm
by mesut
baghbanikm wrote:
mesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
yes i test this way but the octane's falloff do not work like c4d's falloff

and i test the dirt but do not work too

i need to find the why the octane's falloff do not work like c4d's falloff

thank for help
well, i wouldn't know about why one software is different than another, but for me it seems to work as i purposed: