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orbx exporter

Posted: Mon Nov 21, 2016 5:59 pm
by BorisGoreta
Exporting scene as orbx package is not working anymore. Export is fine but when imported in standalone in it is gibberish.

Re: orbx exporter

Posted: Mon Nov 21, 2016 10:30 pm
by juanjgon
I'll check it, but anyway, there is a new API in Octane to export the scenes to .orbx files that I want to add for the next build, that should be more robust, especially while working with animated scenes.

How are you exporting the scene, from the IPR?

Thanks,
-Juanjo

Re: orbx exporter

Posted: Mon Nov 21, 2016 10:39 pm
by BorisGoreta
yes, from IPR

when I load it in standalonen I get 20 render kernel nodes, 20 imager nodes etc...

Re: orbx exporter

Posted: Mon Nov 21, 2016 11:13 pm
by juanjgon
Hmm, this can be a problem removing old data while updating the scene. It should not happen, but anyway before export an .orbx file you should full reload the scene, and launch the export command without additional updates.

Thanks,
-Juanjo

Re: orbx exporter

Posted: Mon Nov 28, 2016 9:28 am
by juanjgon
The new plugin build just released has a complete refactored new code to export .orbx files. Like the old function, this feature can be enabled in the render target root node options panel, and the scene (one frame or a complete sequence) can be exported with F10

Thanks,
-Juanjo