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3ds max blended box mapping
Posted: Sat Nov 19, 2016 1:12 pm
by crackfox
hi,
this feature was just included in 2017.1
can we please have this map type supported?
thanks
Re: 3ds max blended box mapping
Posted: Sun Nov 20, 2016 8:30 am
by rv3d
+1 or triplanar mapping like vray one.
Re: 3ds max blended box mapping
Posted: Sun Nov 20, 2016 10:48 am
by Hesekiel2517
You can build your own with the new Falloffnode options:
viewtopic.php?f=34&t=57424
Re: 3ds max blended box mapping
Posted: Sun Nov 20, 2016 1:25 pm
by crackfox
hey guys,
i will look into that thread link thanks, but since the blended box is natively supported by max now, its just down to implementing it in octane.
the new blended box map type is really good. one just pipes in the maps and done.
makes alot of sense to have this. corona supports it out the gate strangely.
Re: 3ds max blended box mapping
Posted: Sun Nov 20, 2016 2:41 pm
by acc24ex
didn't actually try making the thing but checked if I can do this - so it's connctable - so you can use the native 3dmax texture..
now did anyone try doing the whole thing to check if it works
edit: checked, no go, so it's up to the uv projection - or workaround it again by baking it into a map with standard render?