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Triplanar mapping in Modo

Posted: Mon Nov 14, 2016 10:22 am
by Hesekiel2517
Hey there,

here is a little test i would like to share with you. It's a triplanar mapping rig which makes use of the new Falloffmap options:
Triplanar.png
I think it works very well. You can use the same Texture or a different for every direction. Also you can rotate, translate and scale every direction seperatly and adjust the falloff between the textures.

My only problem is to make a nice assembly out of it. Maybe you guys could solve this.

I hope you like it!

Edit: It is not possible to use this for Normal or Displacement. But you can UV the object and bake out the Texture

Re: Triplanar mapping in Modo

Posted: Wed Nov 16, 2016 3:30 am
by face_off
I couldn't get this scene to render correctly. It just rendered white.

Paul

Re: Triplanar mapping in Modo

Posted: Wed Nov 16, 2016 12:50 pm
by Hesekiel2517
Hey Paul,

i think the texture is missing. Also there are some problems with the assembly. I made a little video to explain, what i did. Also I made a new zip file which now contains a texture.

https://vimeo.com/191789476

I hope this helps

Re: Triplanar mapping in Modo

Posted: Thu Nov 17, 2016 5:53 am
by portnicki
Hesekiel2517 wrote:Hey Paul,

i think the texture is missing. Also there are some problems with the assembly. I made a little video to explain, what i did. Also I made a new zip file which now contains a texture.

https://vimeo.com/191789476

I hope this helps
mate - "this video is private" :roll:

Re: Triplanar mapping in Modo

Posted: Thu Nov 17, 2016 8:39 am
by Hesekiel2517
I'm sorry! Now it should work

Re: Triplanar mapping in Modo

Posted: Sat Nov 19, 2016 12:11 am
by face_off
This looks great - thanks for posting.

The transforms are not getting into the sub-assembly because they are multiple XYZ vectors. I think if you rightclick "transform_LEFT_RIGHT" and "Add Channel" the scale, rotation and translation, they will be usable in the sub-assembly (but I didn't test this).

The filename is not usable in the sub-assembly because I suspect the plugin does not support the linking of a string channel between the workspace and a sub assembly. I see if this can be implemented in the next release.

Paul

Re: Triplanar mapping in Modo

Posted: Sat Dec 10, 2016 6:48 pm
by Hesekiel2517
So I had a little time to make a working assembly. You can drag it directly in the Workspace and connect it to a Texture and a Octane Material. I also made a short video to explain how it works:

https://vimeo.com/195117610

I hope you like it! It would be great if you have ideas and suggestions how to improve this.
@Paul: I would like to control the gamma and the power of the Texture in the Assembly but it doesn't work. Maybe you can help ;)

I recorded the video with the windows xbox app and i couldn't figure out how to record the whole screen. So you can't see when i opened a window or a menu in modo. But i thing it's understandable. I'm also sorry for my bad english :)

Re: Triplanar mapping in Modo

Posted: Sat Dec 10, 2016 6:51 pm
by smicha
Very cool! Thank you so much.

Re: Triplanar mapping in Modo

Posted: Sat Dec 10, 2016 10:59 pm
by face_off
Excellent work!

You could probably merge all the filename input so you only need to plug it in once (although maybe this is deliberate?).

To get Power working, plug an Octane Greyscale Color into the input. For Gamma, use an Octane Float Value. Both worked fine for me.

Thanks again.

Paul

Re: Triplanar mapping in Modo

Posted: Tue Dec 20, 2016 7:47 pm
by PackMen
Hi guys, I'm having trouble getting this to work. I'm following the video step by step but it doesn't work.
Can you figure out what am I doing wrong?

(Modo scene and screenshot attached)

I'm on Modo 10.2 with Octane VR 3.4.3.
screenshot
screenshot