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QUIXEL PBR different from octane standa alone version

Posted: Thu Nov 10, 2016 4:23 am
by Roboto
HI!
Updated to the latest version of both C4D plugin and Standalone

Painted some textures for a model in Quixel suite and use the usual workflow
DISNEY metalness
Build materials inside Standalone and add them to the Local Db

I used this workflow numerous times and always gave me a proper result

However this time has changed dramatically

Attached image of the material build on Stand alone and an image of the material over a flat surface in C4d
the resultant mix material appears completely different to his Standalone counterpart,

Any ideas why this would be?