QUIXEL PBR different from octane standa alone version
Posted: Thu Nov 10, 2016 4:23 am
HI!
Updated to the latest version of both C4D plugin and Standalone
Painted some textures for a model in Quixel suite and use the usual workflow
DISNEY metalness
Build materials inside Standalone and add them to the Local Db
I used this workflow numerous times and always gave me a proper result
However this time has changed dramatically
Attached image of the material build on Stand alone and an image of the material over a flat surface in C4d
the resultant mix material appears completely different to his Standalone counterpart,
Any ideas why this would be?
Updated to the latest version of both C4D plugin and Standalone
Painted some textures for a model in Quixel suite and use the usual workflow
DISNEY metalness
Build materials inside Standalone and add them to the Local Db
I used this workflow numerous times and always gave me a proper result
However this time has changed dramatically
Attached image of the material build on Stand alone and an image of the material over a flat surface in C4d
the resultant mix material appears completely different to his Standalone counterpart,
Any ideas why this would be?