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EvE Online Gallery
Posted: Wed Mar 09, 2011 11:20 am
by mikedoom
Thanks to the Creators of TriExporter for making .obj exporting from EVE possible. I have made a hobby of rendering an ongoing collection of Spacecraft from the very popular MMO, EVE ONLINE. Obviously I give 100% credit to the wonderful designing/modeling team at CCP. I am quite new to Octane renderer so this is also a great way for me to develop my skills easily with this wonderful program.
*I have re-done some of the texture maps here and there and cleaned up a few model issues using good old Blender3d. All the rest is done in Octane.
*At the rate this obsession is going I will grow a database with some sweet backgrounds for all those EVE Fans out there.
*These are all low poly models from ingame so they arent astoundingly photorealistic or anything. However as I get better I want to start remodeling some my favourites from scratch with a higher poly count
Thanks again Marcus for hooking me up with this great renderer...
Re: EvE Online Gallery
Posted: Wed Mar 09, 2011 11:49 am
by oguzbir
Great renders.
Actually I myself a minmatar player.
Like the Rifter though.
By the way are these model to be shared?

Re: EvE Online Gallery
Posted: Wed Mar 09, 2011 4:56 pm
by Proupin
Awesome work!
Re: EvE Online Gallery
Posted: Wed Mar 09, 2011 5:39 pm
by ironelix
great work.
Re: EvE Online Gallery
Posted: Wed Mar 09, 2011 8:27 pm
by mikedoom
Thanks guys,
Yeh, I'm a Minmatar player too hehe...
I think I need to redo the Brutix though (was the first one I did) as the diffuse map was a bit off.
Some of the Texture maps provided can get a little hard to use with my software so I re-made a few, but the UV co-ordinates for the models are all there so you can go nuts with doing your own thing. Bare in mind all the ships lights are hidden away in the alpha channel of the .dds and sometimes the spec maps are hidden there too. You may need Photoshop or a .dds converter to open the textures to convert to a format for octane.
All models can be extracted from your EvE Directory using this handy program called Tri-exporter found here:
http://www.eveonline.com/ingameboard.as ... dID=269677
You will also need 'granny2.dll' to run the exporter which you can find anywhere. The Exporter is quite intuitive so all you EvE players shouldn't struggle too much in using it. Just remember to look in the dx9 directory for the actual models they should contain a model and set of texture maps in .dds format.
Finally, just a quick hint with texture maps ... all the UV MAPS are flipped the wrong way. So flip em back then everything will align properly. In blender 2.5 I press the snap button, select the uv (in UV/Image editor) press A (select all) , press S (scale), then y (along y axis) then drag your mouse up until the scale is -1.000. Then load your eve texture and it should fit 100%...
For any of you out there who would like to play with the models, but don't have EvE. I can upload a bunch on ftp.
I have a massive list to go through so watch this space.. hehe...
Regards,
MD
Re: EvE Online Gallery
Posted: Fri Mar 11, 2011 9:10 pm
by Proupin
Oh please do that (i don't have eve online, looks great... and I love starships!)
Re: EvE Online Gallery
Posted: Sun Mar 13, 2011 3:50 am
by mikedoom
i'll sort something out this weekend...
Re: EvE Online Gallery
Posted: Sun Mar 13, 2011 4:28 am
by mikedoom
I was supposed to be doing work this afternoon, But I got a little distracted rendering a Caracal...

Re: EvE Online Gallery
Posted: Sun Mar 13, 2011 8:55 am
by matej
Cool ships!
I got myself into X3: Reunion a while back, but the damn thing compresses whole chunks of your spare time into a singularity...

Re: EvE Online Gallery
Posted: Wed Mar 16, 2011 8:00 am
by mikedoom
For those who want to give modeling / rendering EVE Space Craft a go... Visit here:
http://junglur.co.nz/filedump/ For more EvE Models, Resources and the Exporter.