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Procedural Volume not working?

Posted: Thu Nov 03, 2016 3:51 am
by mdharrington
Havent had any success with the procedural volume node....tried it with nulls, meshes....every setting....seems to have no effect.

Is this working in the lightwave plug?

Thanks

Re: Procedural Volume not working?

Posted: Thu Nov 03, 2016 4:37 am
by mdharrington
I see a latest version is posted today...have not tried with it, but dont see anything in the changelog about this issue

Re: Procedural Volume not working?

Posted: Thu Nov 03, 2016 8:37 am
by juanjgon
Hi,

Are you talking about volumetrics in "Procedural" mode? They seem to work fine here, you only need to use the volumetrics node editor to configure them.

Thanks,
-Juanjo

Re: Procedural Volume not working?

Posted: Thu Nov 03, 2016 10:06 pm
by mdharrington
I got it now....

I thought the absorption/scattering texture input was optional as it the rest of volume nodes.....was expecting to see a sphere or a cube without them.

Thanks

Re: Procedural Volume not working?

Posted: Wed Mar 01, 2017 9:22 pm
by gamedesign
Hi All

Could someone help me please, I have setup volumetrics just like in the image posted above, but I still get nothing rendering.
Completely white render. Is there something special I need to setup other than what is shown in that image?
Any advice would be really appreciated or if you can point me towards a tutorial.
Thanks :)

Re: Procedural Volume not working?

Posted: Wed Mar 01, 2017 9:43 pm
by juanjgon
Hi,

It is hard to say without the scene, but attached you have a couple of scenes that you can check to see how they work.

Thanks,
-Juanjo

Re: Procedural Volume not working?

Posted: Wed Mar 01, 2017 10:25 pm
by gamedesign
Thankyou Juan, I will take a look :)