Page 1 of 1

Modo 10.2 and Octane plugin...

Posted: Thu Oct 27, 2016 1:41 am
by VISUAL360
Hi Paul,

I'm looking to upgrade to Modo 10.2 from 902 SP3 and just wanted to know if Octane still works with all of the new procedural workflows. I'm seeing a lot of new developments and wondering how that has affected the modo octane plugin.

They have these new "mesh lights" where geometry can be used for lighting. Also, seeing some really cool things with MeshFusion. How does octane work with these features?

Thanks for the information in advance.

Re: Modo 10.2 and Octane plugin...

Posted: Thu Oct 27, 2016 7:28 am
by OlivierD
I use 10.2.
MeshFusion and procedural modeling work well with Octane.
I don't know for mesh lights, I haven't tested them.

Re: Modo 10.2 and Octane plugin...

Posted: Thu Oct 27, 2016 8:43 am
by face_off
I don't know for mesh lights, I haven't tested them.
Mesh lights are not currently supported, but I will be taking a look at then in the next week or two.

Paul

Re: Modo 10.2 and Octane plugin...

Posted: Thu Oct 27, 2016 10:15 am
by VISUAL360
Thank you both for the answers.!

Re: Modo 10.2 and Octane plugin...

Posted: Thu Oct 27, 2016 10:15 am
by VISUAL360
Thank you both for the answers.!