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Failed to deallocate device memory

Posted: Wed Oct 26, 2016 1:07 am
by peteg
I've been running into an issue with render failures when trying to animate a cloner with a child lathe. The attached reference has the cloner object heading animated, but I've run into the same problem in other setups where the transform scale and other values are animated. It seems to show up a lot of the time when the parameter starts at 0 and goes up from there. The reference scene is a stripped down example that replicates the failure from other scenes I've had. Let me know if I can send any other info your way.

Thanks,
Peter

Crash Log:
https://dl.dropboxusercontent.com/u/105 ... 201734.log

Reference Scene:
https://dl.dropboxusercontent.com/u/105 ... e%2004.c4d

A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
Windows 10

B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
GTX980TI x2

C. RAM Capacity (i.e. 6 GB)
32GB

D. Nvidia driver version (i.e. 7.50, 7.5.22)
375.63

E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
3.03.4

F. OctaneRender plugin version (i.e. v2.25 - 2.21)
3.03.3-R1

G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Cinema4D R18

Re: Failed to deallocate device memory

Posted: Wed Oct 26, 2016 1:17 am
by aoktar
Thanks for very detailed information and scene. I'm gonna check asap.