Baking & Passes
Posted: Thu Oct 20, 2016 6:22 pm
Hey!
I'm having trouble figuring out how to comp separate lighting contributions together to achieve the same result as the beauty pass. Maybe not Houdini specific, but still perhaps affected by the plugin terminology. So if I have a simple scene with a daylight env and two objects with different diffuse materials and I save out all diffuse passes (diffuse, diffuse direct, diffuse indirect, diffuse filter + environment) what is the correct way (in Photoshop) to get a result that matches the beauty pass? Seems like whichever combo of blend modes I try I can't get it right.
Related to baking because eventually I want to be able to reconstruct my scene in a game engine.
I'm having trouble figuring out how to comp separate lighting contributions together to achieve the same result as the beauty pass. Maybe not Houdini specific, but still perhaps affected by the plugin terminology. So if I have a simple scene with a daylight env and two objects with different diffuse materials and I save out all diffuse passes (diffuse, diffuse direct, diffuse indirect, diffuse filter + environment) what is the correct way (in Photoshop) to get a result that matches the beauty pass? Seems like whichever combo of blend modes I try I can't get it right.
Related to baking because eventually I want to be able to reconstruct my scene in a game engine.