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Problem with instances in Max

Posted: Mon Oct 17, 2016 11:15 pm
by Tharso
Hi,

I saw this video - https://www.youtube.com/watch?v=n3lhmsYNM4c - and when I try to do the same I get 2gb of memory used with 3.7 million polygons. Just duplicating instances.
I have one gtx 980ti and one 680 = 4gb of memory. Please someone can help me? I am using the last version of the plugin.

Thanks

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 6:34 am
by HHbomb
Hi, I don't do a test for this, but it seems that the last versions are more memory hungry than before when using instances.

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 8:37 am
by paride4331
Hi Tharso,
the instance command and proxy make small files saved and reduce the polygons in the scene.
As you can see in the screenshots the proxy significantly reduces the amount of polygons and istance do not increase the file size.
your issue may be related to other factors.
A - If you are using Windows 10, it eats ram more than window 7
B - I would advise you to connect the nvidia 680 to monitor and not use it for Octane
C - install Octane 3.04 and octane 3dsmax plugin 4:21 because an issue with the proxy has been resolved
I hope I was helpful
let me know about the issue
Regards
Paride

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 4:39 pm
by Tharso
Hi Paride,

I am running win 10 . Latest version of octane and plugin . 3.04 and I also have octane for modo.
In modo I have one scene with more than 50 same bottles of miller. See the memory with replicators.

Image

Image

Image

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 8:39 pm
by coilbook
I think you should rightclick go to octane properties and select movable proxy. Then you can clone with instance without increasing memory.

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 8:57 pm
by Tharso
coilbook wrote:I think you should rightclick go to octane properties and select movable proxy. Then you can clone with instance without increasing memory.
Yess !! Thats it..

Thank you !

Re: Problem with instances in Max

Posted: Tue Oct 18, 2016 9:25 pm
by coilbook
you are welcome! I learned about this the hard way too.

Re: Problem with instances in Max

Posted: Wed Oct 19, 2016 9:59 am
by paride4331
@Tharso
what is the equivalent command in Modo?
Were you not aware of this feature in 3dsMax?
therefore any change in the scene, you used the command "update render geometry"?
Paride

Re: Problem with instances in Max

Posted: Sun Dec 03, 2017 5:02 pm
by jamestmather
Why do we need to do this "movable proxy step" surely you will always want a proxy to be an instance? Seems like such a useless step to me. Also every time I import a proxy (no matter which way I save it, it crashes max every time). Why is this comparatively simple and vital function (instances) so completely useless in octane? Aaaargh! Plus no-one ever answers on this forum. Infuriating. So much for customer service.

Re: Problem with instances in Max

Posted: Mon Dec 04, 2017 1:15 pm
by paride4331