Environment Texture nodes disappearing
Posted: Sun Oct 16, 2016 4:36 pm
I found an issue whereby one or more Environment texture nodes will disappear upon re-opening the blend file when more than one environment texture is used (say for Octane environment and Octane visible environment).
This issue also occurs with volume medium nodes when more than one environment texture is used or created.
Sometimes the nodes completely disappear; other times just the path to the HDR image is broken.
I found that only by moving all environment source texture into the livedb/127.0.0.1/textures directory will the nodes be saved when re-opening the blend file.
Is this a bug, or an intentional tequirement, that we place ALL our environment HDR images within that hard coded path?
Tested on OS X 10.11.6 with Octane Blender 11.2 - 7.78
This issue also occurs with volume medium nodes when more than one environment texture is used or created.
Sometimes the nodes completely disappear; other times just the path to the HDR image is broken.
I found that only by moving all environment source texture into the livedb/127.0.0.1/textures directory will the nodes be saved when re-opening the blend file.
Is this a bug, or an intentional tequirement, that we place ALL our environment HDR images within that hard coded path?
Tested on OS X 10.11.6 with Octane Blender 11.2 - 7.78