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Displacement problem
Posted: Thu Oct 13, 2016 5:46 pm
by tamerkseniya
Hello,I try to use displacement, but I face a problem when I pluc Octane displacement in to Displacement input of shader (glossy/diffuse doesnt matter). Surface becomes invisible.
I share the printscreen with and without displacement.
What am I doing wrong?

Re: Displacement problem
Posted: Sun Oct 23, 2016 4:00 pm
by tamerkseniya
No one has faced this before? I still couldn't resolve the issue..
Re: Displacement problem
Posted: Sun Oct 23, 2016 5:40 pm
by mib2berlin
Hi, your level of "Height" is astronomic.

Check with 0.05.
Cheers, mib
Re: Displacement problem
Posted: Mon Oct 24, 2016 12:48 pm
by tamerkseniya
Thank you for reply to my plea
Unfortunately I tried different values for height. But I will post screenshot and sample model here, to show the problem.
Here the value of height is 0.05, but I tried 0.000001 to 10 with no luck.
I feel that this should be something easy, I just can not figure what is wrong. Can you check sample model? Also what is the difference between displacement input in Diffuse/glossyness node and output node? (also mix shader node?) Which one to use, if none of them works..
P.S. I also tried it in 3ds max plugin, I face totally same problem there

Re: Displacement problem
Posted: Tue Oct 25, 2016 6:38 pm
by tamerkseniya
Such a dead forum.. Usually I really try not to write about problems without look into problem as deep as I can. But really couldn't solve this one. Seems I have to write to support for this one

Re: Displacement problem
Posted: Tue Oct 25, 2016 9:12 pm
by JimStar
This is not a plugin issue.
Here is a displacement section of OctaneRender manual:
https://docs.otoy.com/manuals/products/ ... placement/
It states: "
In OctaneRender, Displacement mapping requires a UV Projection present for the object with the displacement in the scene".
So, after you apply UV-mapping to your mesh - you get a correct result.
Re: Displacement problem
Posted: Wed Oct 26, 2016 7:01 am
by tamerkseniya
Thank you so much for help: now it works!
My mistake was assuming that Octane Box Projection is enough for UV projection present.