aoktar wrote:
Sorry but i'm having hard times to understand what you mean and want!!! This is not fixable bug for R17 or olders.
When I pay for a product, may it be software, hardware or anything, I expect it to function according to specifications and not be broken or have flaws that break basic functionality.
Unfortunately this is not the case with Octane, and that is equally true for both the plugin and standalone.
For now I can't even use Octane in production as I can not be sure all the problems with the new licensing are fixed and that I won't be locked out from using it again.
Just look at the
recent flood of users having license issues.
The fact that this still happens shows such a mindblowing level of arrogance from Otoy.
Of course this is not the fault of the plugin, but in the end it all adds up and ultimately puts customers in a bad spot, costing time, money and sanity.
aoktar wrote:This is not fixable bug for R17 or olders.
That tells us you've
knowingly continued an approach that meant the material system would be forever severely broken, and will continue to be for anyone not upgrading to R18.
This is starting to reach m/s Titanic levels of bad engineering decisions.
Otoy should also clearly state something like "not fully compatible with R17 or below" since you just admitted that it isn't.
aoktar wrote:And our node editor is not working on a XPresso interface.
And in this case that's obviously
not a good thing.
If others, in much less time, can build something far superior on top of XPresso.. ..You get the picture.
aoktar wrote:It works like how material editor do. So it's a really native way to work with materials
Native to what, Octane standalone?
Why on earth would someone want that? It’s a plugin, the more seamless it works with it’s host application the better.
I’ve never heard of anyone
actually using standalone.
So what do I want?
Not much really, just a reliable product not riddled with bugs.
I mean, it's about six months since the release of V3 and there’s
still no complete documentation.
V2 was released almost two and a half years ago and
that documentation is not complete.
Do you btw have an ETA for V2 documentation?
What do I specifically want in this thread?
When I first posted I wanted an issue addressed.
But now I guess I'm trying to find out how fast the Octane ship is sinking and if there's anyone trying to get the bilge pump going.
So far it surely looks like y'all gathered on orlop deck drilling
more holes