VDB Volume world space is not identical to Houdini
Posted: Tue Oct 04, 2016 2:04 pm
Hi Ahmet,
I have a VDB smoke simulation generated in Houdini and I'm trying to load it inside Cinema4D and render it with Octane
I got a VDB sequence + alembic files for the geometry interaction. All the Alembic files and camera are loaded properly inside Cinema4D, but i have some issues with the VDB Volume world space:
When loading the VDB sequence to Octane VDB volume, it does not seem to be in the right world space, it got some weird offset from the original position (inside the bowl). If I'm trying to load everything inside Houdini it all fits and in the right place.
All the files are available so you can test it yourself:
• The VDB sequences (there are 3 sequences there, just use one of them): https://www.dropbox.com/sh/nhykvz05ton5 ... yR7Ga?dl=0
• All the Alembic files you'll need (Camera & building3_sliced): https://www.dropbox.com/sh/5stayyiq7ujm ... lkiHa?dl=0
• C4D file so you can test it yourself (you can also just load the alembics and the VDB sequence yourself): https://www.dropbox.com/s/95phe5ho062xv ... 1.c4d?dl=0
* I recorded a video to show you the difference in the VDB world space in both programs (compare_01.mp4) . there is definitely something wrong with the way the VDB volume loading the sequence in C4D.
* The smoke_video.mp4 attached is just to show you how it supposed to be rendered, This one rendered with Houdini for Octane
* "Smoke_01 & 02.png" are here to show you that the VDB is at 0,0,0 and still got some offset in the renderer.
Hopefully, you'll be able to help me here,
Thanks!
Yam
I have a VDB smoke simulation generated in Houdini and I'm trying to load it inside Cinema4D and render it with Octane
I got a VDB sequence + alembic files for the geometry interaction. All the Alembic files and camera are loaded properly inside Cinema4D, but i have some issues with the VDB Volume world space:
When loading the VDB sequence to Octane VDB volume, it does not seem to be in the right world space, it got some weird offset from the original position (inside the bowl). If I'm trying to load everything inside Houdini it all fits and in the right place.
All the files are available so you can test it yourself:
• The VDB sequences (there are 3 sequences there, just use one of them): https://www.dropbox.com/sh/nhykvz05ton5 ... yR7Ga?dl=0
• All the Alembic files you'll need (Camera & building3_sliced): https://www.dropbox.com/sh/5stayyiq7ujm ... lkiHa?dl=0
• C4D file so you can test it yourself (you can also just load the alembics and the VDB sequence yourself): https://www.dropbox.com/s/95phe5ho062xv ... 1.c4d?dl=0
* I recorded a video to show you the difference in the VDB world space in both programs (compare_01.mp4) . there is definitely something wrong with the way the VDB volume loading the sequence in C4D.
* The smoke_video.mp4 attached is just to show you how it supposed to be rendered, This one rendered with Houdini for Octane
* "Smoke_01 & 02.png" are here to show you that the VDB is at 0,0,0 and still got some offset in the renderer.
Hopefully, you'll be able to help me here,
Thanks!
Yam