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Octane scatter clones jumping and shuffling

Posted: Tue Oct 04, 2016 9:35 am
by renderingz
The position of clones scattered in an octane scatter object on an animated mesh, jump and jitter every frame, like the seed value is being re-calculated per frame. This doesn't happen with C4D's native cloner object.

Scene attached

Win 10

2 x gtx 780 6gb
2x 980ti
32GB ram

c4d r17.048

octane version 3.00 r1.1

Re: Octane scatter clones jumping and shuffling

Posted: Tue Oct 04, 2016 9:51 am
by aoktar
Well! Bug is something like that doesn't work as promised. Scatter is a distributer by amount of face area. You can use cloner if it works fine.

Re: Octane scatter clones jumping and shuffling

Posted: Tue Oct 04, 2016 9:55 am
by renderingz
I didn't realise this was a limitation of octane... c4d cloner works fine, but now when you're scattering 15000 objects.

Re: Octane scatter clones jumping and shuffling

Posted: Tue Oct 04, 2016 10:03 am
by aoktar
renderingz wrote:I didn't realise this was a limitation of octane... c4d cloner works fine, but now when you're scattering 15000 objects.
It's scatter object not cloner. Not about limitation that's purpose of my design.

Re: Octane scatter clones jumping and shuffling

Posted: Tue Oct 04, 2016 10:04 am
by renderingz
....ok dude

Re: Octane scatter clones jumping and shuffling

Posted: Fri Mar 24, 2017 2:01 pm
by RandomUser
I wish this bug could be fixed...

Re: Octane scatter clones jumping and shuffling

Posted: Fri Mar 24, 2017 2:11 pm
by aoktar
RandomUser wrote:I wish this bug could be fixed...
As i said this is about alghoritm and not intended to be used for this kinda animated surfaces. It's a free addon and please don't say that's a bug. It would be a bug if that's not working as promised.

Re: Octane scatter clones jumping and shuffling

Posted: Sat Mar 25, 2017 8:33 am
by RahiSan
In order to stop this, you have to use vertex distribution.