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Change shader/material, but keep the texures

Posted: Sat Oct 01, 2016 9:04 pm
by Elele
Hello,

I seem to remember it was possible to replace a material of a surface, but keeping the textures of the original surface. Is that correct? If so, how does it work?

Thanks,
Elele.

Re: Change shader/material, but keep the texures

Posted: Sat Oct 01, 2016 9:39 pm
by face_off
Open the NodeGraph Editor for the material, add or click on an Image node in the graph, then at the bottom right of the window there is a Template option, which you can tick which controls how that image is used when the material is copied to another material zone.

Paul