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Disable cast shadow on a mesh

Posted: Thu Sep 29, 2016 7:29 pm
by andreaborlo
Hi, is it possible to prevent a mesh from casting shadows but still been visible to the camera in the octane plugin for modo.
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?

Thanks

Andrea

Re: Disable cast shadow on a mesh

Posted: Thu Sep 29, 2016 9:31 pm
by LFedit
Should be a check box in the Mesh Properties of the Selected mesh. Havent tried it myself, but pretty certain its that.

Re: Disable cast shadow on a mesh

Posted: Fri Sep 30, 2016 10:23 am
by andreaborlo
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this. ;)

Thanks again

Andrea

Re: Disable cast shadow on a mesh

Posted: Fri Sep 30, 2016 12:15 pm
by face_off
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Hi Andrea - can you explain how you do this in the 3ds max plugin pls?

Thanks

Paul

Re: Disable cast shadow on a mesh

Posted: Fri Sep 30, 2016 12:23 pm
by oguzbir
face_off wrote:
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Hi Andrea - can you explain how you do this in the 3ds max plugin pls?
Thanks
Paul
For Cast shadow. It just works in max....
Capture.JPG
Capture2.JPG

Re: Disable cast shadow on a mesh

Posted: Fri Sep 30, 2016 12:35 pm
by face_off
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
I just checked - and LFedit is right - unticking Shadow Visibility stops that mesh casting shadows.

Paul

Re: Disable cast shadow on a mesh

Posted: Fri Sep 30, 2016 4:04 pm
by andreaborlo
You are right guys. Sorry to have lost your time.
This happens when one works much more than is necessary!!

Thanks again

Andrea