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Glassy Material
Posted: Sun Sep 25, 2016 3:03 pm
by lancemoody
Hi Guys,
I am trying to replicate a material in Octane Direct Lighting from Standard and I am not up to the task.
Can anyone manage to get something like this in Octane (in particular the nice bright highlights and subtle blue).
Many thanks!
Project File included.
Re: Glassy Material
Posted: Sun Sep 25, 2016 5:52 pm
by lancemoody
Let me add that I am very happy to add a bit to your Paypal account if you can help.
Re: Glassy Material
Posted: Sun Sep 25, 2016 6:05 pm
by aggiechase37
I'd add a film index, and those highlights look to be caused by a bright blue light source. I'd make some tubes with a black body emissions material. I'd experiment more but I'm riding in the car with my wife to go look at bras.
Re: Glassy Material
Posted: Mon Sep 26, 2016 8:59 am
by lukas8410
Try using bright blue light, as aggiechase37 for the light source, and play a bit with transmission colour in specular material, to achieve this blue tint.
This should be enough.
Cheers
Luke