Page 1 of 1

Small Emergency - 3DS plugin doesn't see dual 1080 Setup

Posted: Fri Sep 23, 2016 6:57 pm
by Dan_Scruggs
So I have a bit of a problem. I have a a dual 1080 setup and Octane 3. The strange thing is that the stand alone version of Octane works perfectly fine. However the 3DS plugin does see the cards in the rollout menu but the view port doesn't activate and the plugin doesn't work at all. Haven't seen anyone else on this forum with this problem so it would be amazing if some had a solution.

Re: Small Emergency - 3DS plugin doesn't see dual 1080 Setup

Posted: Fri Sep 23, 2016 7:25 pm
by whersmy
did you try the pascal experimental version?
viewtopic.php?f=24&t=56093

Re: Small Emergency - 3DS plugin doesn't see dual 1080 Setup

Posted: Fri Sep 23, 2016 7:29 pm
by Dan_Scruggs
Yeah the Standalone Octane 3 works just fine. Works prefectly actually. It's the 3DS plugin that seems to be having the problem. In the devices rollout you see the cards but they are not active by default. Checking the active box and hitting apply doesn't do anything.

Re: Small Emergency - 3DS plugin doesn't see dual 1080 Setup

Posted: Sun Sep 25, 2016 9:51 pm
by azen
Dan_Scruggs wrote:So I have a bit of a problem. I have a a dual 1080 setup and Octane 3. The strange thing is that the stand alone version of Octane works perfectly fine. However the 3DS plugin does see the cards in the rollout menu but the view port doesn't activate and the plugin doesn't work at all. Haven't seen anyone else on this forum with this problem so it would be amazing if some had a solution.
Hi,

First of all, please confirm what GPUs you have. Are you using the Pascal cards by any chance? (e.g. GTX 1080). Also, to narrow down the issue further, do you encounter this issue on a single screen as well or only when using dual screens?