Bug using Random Color Texture with Multi/Sub objects
Posted: Fri Sep 23, 2016 4:36 pm
I want to report a bug.
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
I know this is tied to Standalone development. But please pursuit this bug with Standalone Devs.
I attached the max scene file so you can take a look.
Thanks..
It works in simple material setup like this. But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
Result is But when I want to make it more detail I want to randomize between two separate Material ID's. Please let us know if you can fix this.
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
I know this is tied to Standalone development. But please pursuit this bug with Standalone Devs.
I attached the max scene file so you can take a look.
Thanks..
It works in simple material setup like this. But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
Result is But when I want to make it more detail I want to randomize between two separate Material ID's. Please let us know if you can fix this.