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Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Wed Sep 21, 2016 2:35 pm
by solomonfl
There is something weird going on. When I render a cube map, with x, y z ... the final render is flipped, almost like the Render engine is mirroring the final render. When I switch to Standard, and render, everything looks fine
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Thu Sep 22, 2016 9:06 am
by paride4331
Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Thu Sep 22, 2016 6:36 pm
by Goldorak
paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Fri Sep 23, 2016 1:58 pm
by solomonfl
Goldorak wrote:paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.
That's not the case in Unity ~ when I render the images and use them on a Skybox, they stay flipped as they were in Octane. I am using the 6 sided option for the skybox
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Fri Sep 30, 2016 1:56 pm
by solomonfl
is there a way to render without forcing it to mirror the render?
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Sat Oct 01, 2016 4:11 am
by Goldorak
solomonfl wrote:is there a way to render without forcing it to mirror the render?
Baked from cube with inverted rays
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 03, 2016 9:27 am
by paride4331
Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X- X+ Y- Y+ Z- Z+
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 03, 2016 2:34 pm
by solomonfl
paride4331 wrote:Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X+ X- Y+ Y- Z+ Z-
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
Thanks Paride4331, So what are the steps you go through from switching to Baking to the final render?
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 03, 2016 2:37 pm
by solomonfl
Goldorak wrote:solomonfl wrote:is there a way to render without forcing it to mirror the render?
Baked from cube with inverted rays
Thanks Goldorak, kindly share the step by step workflow ~ or at a least a video showing how to go about that.
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 03, 2016 10:21 pm
by Goldorak
There was an earlier post on the forums covering this approach. I am going to have to look it up.