A Batch-of-Bugs
Posted: Sun Sep 18, 2016 2:08 am
A - Win 8.1
B - TITAN X, 2 x 980ti
C - 64GB
D - 372.70
E - >3.03.4
F - >3.03.4
G - 17.053
----------
If I load a texture in FILE (2) the AMOUNT (1) instantly drops to zero, and then when entering a number in the AMOUNT, as soon as I hit enter, the texture unloads itself.
Similarly with Volumes when loading something in Absorption/Scattering/Emission, the DENSITY drops to 0.00001. And if raising the value, whatever you just loaded simply unloads itself.
----------
When trying to save an image from live view, nothing happens
----------
Saving a Mix Material to the content browser doesn’t work
----------
Renaming an octane material causes the material preview to re-render
----------
There's a lot missing in the documentation
----------
Octane doesn’t seem to produce a correct straight alpha channel
Example TFD sim
One rendered with Octane and one with Arnold Now if I put Arnold on top I get correct result But if I put Octane on top I get this white fringe/halo-thing
B - TITAN X, 2 x 980ti
C - 64GB
D - 372.70
E - >3.03.4
F - >3.03.4
G - 17.053
----------
If I load a texture in FILE (2) the AMOUNT (1) instantly drops to zero, and then when entering a number in the AMOUNT, as soon as I hit enter, the texture unloads itself.
Similarly with Volumes when loading something in Absorption/Scattering/Emission, the DENSITY drops to 0.00001. And if raising the value, whatever you just loaded simply unloads itself.
----------
When trying to save an image from live view, nothing happens
----------
Saving a Mix Material to the content browser doesn’t work
----------
Renaming an octane material causes the material preview to re-render
----------
There's a lot missing in the documentation
----------
Octane doesn’t seem to produce a correct straight alpha channel
Example TFD sim
One rendered with Octane and one with Arnold Now if I put Arnold on top I get correct result But if I put Octane on top I get this white fringe/halo-thing