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Struggling with Sparklexs of a sort.

Posted: Thu Sep 15, 2016 8:49 pm
by Hydra
Hey, I'm struggling to get a render to work.

I'm just working with this;
http://www.daz3d.com/designer-bedroom

Try as I might, I always have sparkles on the wall. By default my renders use Caustic blur = 1, and GIClamp = 1.2.

I've tried lots of variants.. reducing Ray Epsilon, messing with the lights, even IES lights.. I get sparkles around the surfaces, and I get the most annoying halo around the light on the wall.

This particular render ran to 1000 samples. Any ideas guys?

Re: Struggling with Sparklexs of a sort.

Posted: Sat Sep 17, 2016 2:20 pm
by Veneris
Increases "Sampling Rate" of the material of the light source.

Image

And you need to play with this options:

Image

Re: Struggling with Sparklexs of a sort.

Posted: Sat Sep 17, 2016 10:18 pm
by face_off
Because there is not much light in the scene, you could also lower the Kernel Path Termination Power. And you can also add spheres over the lights, and make them diffuse emitters with an opacity of 0, so there are large geometry items emitting the light.

Paul