Mesh Light Issue
Posted: Thu Mar 03, 2011 3:26 pm
Hello all,
I have just started my first project with Octane and have run into a problem.
I work with an Interior Designer and as most architects and interior designers the lighting is very important to portray what they have in Plan. Now I totally understand that IES lights are avaliable yet, which is fine I have been trying to find ways around it with Mesh Lights.
So attached you can see that I have an interior corridor(very basic model no textures)
The issue is with the wall light on the left of the render. When it is on by itself (no other mesh light materials) then it works fine.(this was a quick render so quality is low)
Now the scene has many lights which has made me create more then one light material within Octane. For the wall light I had to put the power of the texture emission to 500-1000 to get the intensity needed, then the ceiling bulkhead lights are another material with a texture emission at 5. Firstly I find this strange at the vastness of intensity these materials.
As soon as the 2nd material (bulkhead light) are changed to a mesh light then you can see the result in the Image 2lights_3min_direct. The wall light just disintergrates.
Is there anybody that can help me find a solution to this as the rest of the project has many scenes with this scenario.
Also I am doing an over night render using Path tracing to see if the problem is there. The reason for using Direct lighting is becuase I have no time to finish all the renders in time of deadline and the renders are extremely noisy(using Path tracing) unless the render is left for 10 hours. The other issue is that the render size will be A3/A2 and when I have a full scene and A2 size then put on pathtracing it just freezes and Octane closes(I have tried LensShift to render sections and will maybe use it) but I have decided to use Direct lighting for now.
I have just started my first project with Octane and have run into a problem.
I work with an Interior Designer and as most architects and interior designers the lighting is very important to portray what they have in Plan. Now I totally understand that IES lights are avaliable yet, which is fine I have been trying to find ways around it with Mesh Lights.
So attached you can see that I have an interior corridor(very basic model no textures)
The issue is with the wall light on the left of the render. When it is on by itself (no other mesh light materials) then it works fine.(this was a quick render so quality is low)
Now the scene has many lights which has made me create more then one light material within Octane. For the wall light I had to put the power of the texture emission to 500-1000 to get the intensity needed, then the ceiling bulkhead lights are another material with a texture emission at 5. Firstly I find this strange at the vastness of intensity these materials.
As soon as the 2nd material (bulkhead light) are changed to a mesh light then you can see the result in the Image 2lights_3min_direct. The wall light just disintergrates.
Is there anybody that can help me find a solution to this as the rest of the project has many scenes with this scenario.
Also I am doing an over night render using Path tracing to see if the problem is there. The reason for using Direct lighting is becuase I have no time to finish all the renders in time of deadline and the renders are extremely noisy(using Path tracing) unless the render is left for 10 hours. The other issue is that the render size will be A3/A2 and when I have a full scene and A2 size then put on pathtracing it just freezes and Octane closes(I have tried LensShift to render sections and will maybe use it) but I have decided to use Direct lighting for now.