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Mixmaterials in Contentbrowser

Posted: Mon Sep 12, 2016 7:27 pm
by miohn
Hi AHmet,

any chance that we get Mixmaterials working with the C4D Content Browser?

Octane-Mat with Image Texture works, but Mixmaterials are loosing the Materials.

Or is there already a workaround for that?
(R17 / latest Octane Version)

thanks
Mike

Re: Mixmaterials in Contentbrowser

Posted: Mon Sep 12, 2016 7:28 pm
by aoktar
No. Let's go with livedb please.

Re: Mixmaterials in Contentbrowser

Posted: Mon Sep 12, 2016 8:33 pm
by miohn
o.k.

any change to safe objects in LocalDB in future?
I would like to expand/organize objects from my octane scenes, which I use often.
So only way atm is to store the objects in the ContentBrowser and the
corresponding Materials in LiveDB?

regards
Mike