Subdivision Level Makes Object Black
Posted: Wed Sep 07, 2016 2:11 am
Hello,
If I use an Octane ObjectTag to subdivide a mesh, it turns black. If the Subdivision level is 0, it renders, but it is not subdivided (obviously). If I use Cinema 4D's Subdivision Surface to subdivide it, it renders correctly. Could someone please explain what is happening and how I may fix it? Thank you.
If I use an Octane ObjectTag to subdivide a mesh, it turns black. If the Subdivision level is 0, it renders, but it is not subdivided (obviously). If I use Cinema 4D's Subdivision Surface to subdivide it, it renders correctly. Could someone please explain what is happening and how I may fix it? Thank you.