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C4D version of houdini octanes 'Uber Shader'

Posted: Tue Aug 30, 2016 6:26 pm
by xcaseyx
This little guy right here,

http://lesterbanks.com/2016/08/new-prod ... ni-octane/

holy crap I want this in cinema bad. Specifically the ramp control over instance colors. Or you know, just straight up real x-particles support.

Re: C4D version of houdini octanes 'Uber Shader'

Posted: Tue Aug 30, 2016 6:48 pm
by aoktar
I believe that's possible by some ways. Script or by me in plugin side. Hard side is node editor support.

Re: C4D version of houdini octanes 'Uber Shader'

Posted: Tue Aug 30, 2016 6:57 pm
by xcaseyx
I think a lot of it would be removing the need to use nodes for most people.

I personally love the nodes in octanec4d, and have no idea how people who use mix materials without them. That being said, I feel like the way this implements mix material methodology is very C4D like in UX.