Displacement + Normal Map Faceting Issue
Posted: Sat Jul 30, 2016 3:53 pm
Howdy,
I'm having some issues with displacement and normal maps in C4D / Octane. Everything works fine if the image scale transform /UV's is 100%, but if I try and tile my textures I get triangulated errors. (See image)
If I use only displacement OR only normal mapping the errors go away... Is there a way around this other than going into photoshop and tiling every texture manually? (I've tried the transform node in the octane material as well as the length/scale on the UV tag it self with the same outcome either way)
Basically I'd like to have a set of textures and be able to scale them down in c4d without these triangulated errors...
Thanks y'all!
I'm having some issues with displacement and normal maps in C4D / Octane. Everything works fine if the image scale transform /UV's is 100%, but if I try and tile my textures I get triangulated errors. (See image)
If I use only displacement OR only normal mapping the errors go away... Is there a way around this other than going into photoshop and tiling every texture manually? (I've tried the transform node in the octane material as well as the length/scale on the UV tag it self with the same outcome either way)
Basically I'd like to have a set of textures and be able to scale them down in c4d without these triangulated errors...
Thanks y'all!