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Displacement + Normal Map Faceting Issue

Posted: Sat Jul 30, 2016 3:53 pm
by carmichael84
Howdy,

I'm having some issues with displacement and normal maps in C4D / Octane. Everything works fine if the image scale transform /UV's is 100%, but if I try and tile my textures I get triangulated errors. (See image)

If I use only displacement OR only normal mapping the errors go away... Is there a way around this other than going into photoshop and tiling every texture manually? (I've tried the transform node in the octane material as well as the length/scale on the UV tag it self with the same outcome either way)

Basically I'd like to have a set of textures and be able to scale them down in c4d without these triangulated errors...
Displacement.jpg
Thanks y'all!

Re: Displacement + Normal Map Faceting Issue

Posted: Sat Jul 30, 2016 7:08 pm
by aoktar
This is known issue with disp.+bump/normal maps.

Re: Displacement + Normal Map Faceting Issue

Posted: Sat Jul 30, 2016 9:57 pm
by carmichael84
Awesome, thanks aoktar. Good to know it's not user error :)

Re: Displacement + Normal Map Faceting Issue

Posted: Mon Aug 01, 2016 7:08 am
by aggiechase37
Does adjusting ray epsilon not help here?

Re: Displacement + Normal Map Faceting Issue

Posted: Fri Aug 05, 2016 2:35 pm
by red-juice
Have had the same issue.
Except mine isn't to do with scaling. I just cant use Normal maps with displacement AT ALL.

This is very frustrating as this basically makes octane a bit redundant in my opinion.

Kind of wish I'd known about this before I purchased. :?