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Octane resets scale/uv coordiantes

Posted: Mon Jul 25, 2016 6:56 pm
by coilbook
after converting material from v ray to octane not only preview turns off and mesh is grey now all UV coordinates and scale do not match

Re: Octane resets scale/uv coordiantes

Posted: Mon Jul 25, 2016 6:58 pm
by coilbook
i dont remember that version 2 reset scale or could not match original scale

Re: Octane resets scale/uv coordiantes

Posted: Tue Jul 26, 2016 1:48 am
by azen
Hi,

Just to clarify, did you do the conversion with a V3 plugin installed, or did you convert with the V2 plugin and reopen the scene in V3?

Re: Octane resets scale/uv coordiantes

Posted: Tue Jul 26, 2016 2:59 am
by coilbook
azen wrote:Hi,

Just to clarify, did you do the conversion with a V3 plugin installed, or did you convert with the V2 plugin and reopen the scene in V3?
it was converted using v3 plug in

Re: Octane resets scale/uv coordiantes

Posted: Tue Jul 26, 2016 4:58 am
by azen
Hi,

It will take a bit of investigation to see what effect the V3 build has had on the functionality of the VRay converter. Can you confirm whether this issue occurs in V2 as well?

Re: Octane resets scale/uv coordiantes

Posted: Tue Jul 26, 2016 12:09 pm
by coilbook
octane 2 does the same. And converting from 3ds max default scanline to octane does the same.

I attached the scene where you can try to convert, Maybe because UVW map is applied to each brick before conversion

Re: Octane resets scale/uv coordiantes

Posted: Wed Jul 27, 2016 7:22 am
by Elvissuperstar007
+1 4.10 uv coordiantes not work converter vray to octane