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texture bake how to?

Posted: Fri Jul 22, 2016 10:30 pm
by sertac.tasdemir
Hi ..

Can i use octane for texture bake inside 3dsmax?

i have 2 UV map channel. Octane supports second uvmap channel?
first channel(1) for texture tiling second channel(2) for lightmap.( unwrap flatten)

Is this possible? Need advice..

Thanks.

found this tutorial : https://www.youtube.com/watch?v=DQ0yFpMJmK8

but how to select second channel for bake?

Re: texture bake how to?

Posted: Fri Jul 22, 2016 11:01 pm
by mojave
Here you can find all documentation about texture baking:

https://docs.otoy.com/#60Texture%20Baking

To choose the UV map used to for baking you need to set the UV set baking camera attribute to the index you prefer.

Re: texture bake how to?

Posted: Fri Jul 22, 2016 11:33 pm
by sertac.tasdemir
well im not use the stand alone version.

is this possible in 3dsmax? where are the settings?

Image

Re: texture bake how to?

Posted: Sun Jul 24, 2016 9:27 pm
by mojave
Second and third UV sets are currently not supported for baking in the 3dsMax plugin but is in our priority list and will be added soon in a new release.

Best,